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HomeExplore decksCommanders
BRG

Copy of - HearthNuke, the Rampseed

viaArchidektArchidekt·5 views·6h ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence348 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+2ⓘ
Heavy Curve−10ⓘ
Fast mana3
Mana rocks1
Land ramp15
Treasure generators1
Commander Synergy+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw1
Recursion12
Value engines7
Spot removal8
Board wipes2
Stax & hate1
Mana Acceleration+8ⓘ
Fetchlands9
Dual & shock lands3
Premium utility lands1
Utility lands13
Taplands2
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces10
Win conditions1
Combat threats4
Token generators6
Group slug2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1+Game Changers 3→ Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Lands MatterCore (20 cards)

This deck synergizes with lands entering, leaving, or being sacrificed.

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Stompy / Big ManaCore (12 cards)

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Token StrategyCore (11 cards)

11 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power6.3→5.1-1.2
BracketB3→B3

Vectors

Velocity
76→57
-19
Consistency
92→86
-6
Interaction
50→44
-6
Efficiency
92→92
—
Lethality
96→90
-6

Card Changes

Added (2)

Removed (24)

Combos:1→0-1