Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence463 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks1
Mana dorks3
Land ramp6
Other acceleration1
Treasure generators1
Commander Draw Engine (Dina, Essence Brewer provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines5
Cantrips & burst draw7
Scry & Surveil1
Recursion5
Value engines3
Spot removal9
Artifact/enchantment removal1
Board wipes2
Edict effects2
Protection1
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (15 sources)+3ⓘ
Fetchlands1
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands2
+9
+12
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
Synergy pieces20
Win conditions3
Drain effects3
Token generators4
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Threats96Consistency84Mana base75
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)26 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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