Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence307 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks4
Land ramp1
Other acceleration3
Treasure generators3
Commander Synergy+2ⓘ
Tutors2
Draw engines4
Scry & Surveil2
Recursion8
Value engines14
Synergy support1
Other2
Spot removal4
Graveyard hate3
Board wipes4
Stax & hate5
Edict effects2
Protection4
Mono-Color Powerhouse Lands+19ⓘ
Utility lands9
Combat Damage Synergy+2ⓘ
Commander Synergy+2ⓘ
Synergy pieces10
Combat threats6
Token generators2
Reanimation1
Enablers2
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)13 cards
This deck uses the graveyard as a primary resource.
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Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Rogue Tribal12 cards
12 rogue creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.5→4.5—
BracketB2→B2
Vectors
Velocity
71→71
—
Consistency
78→76
-2
Interaction
62→68
+6
Efficiency
83→83
—
Lethality
77→77
—
Card Changes
Added (1)
Removed (1)