Syndicate of Shadows

Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence307 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks4
Land ramp1
Other acceleration3
Treasure generators3
Commander Synergy+2
Tutors2
Draw engines4
Scry & Surveil2
Recursion8
Value engines14
Synergy support1
Other2
Spot removal4
Graveyard hate3
Board wipes4
Stax & hate5
Edict effects2
Protection4
Mono-Color Powerhouse Lands+19
Utility lands9
Combat Damage Synergy+2
Commander Synergy+2
Synergy pieces10
Combat threats6
Token generators2
Reanimation1
Enablers2
Other3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2

1.5 above Bracket 1 ceiling (3)

0.5 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Graveyard (Commander)13 cards

This deck uses the graveyard as a primary resource.

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Aggro18 cards

18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Rogue Tribal12 cards

12 rogue creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.54.5
BracketB2B2

Vectors

Velocity
7171
Consistency
7876
-2
Interaction
6268
+6
Efficiency
8383
Lethality
7777

Card Changes

Added (1)

Removed (1)