Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(490 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks9
Land ramp4
Other acceleration2
Tutors9
Draw engines5
Recursion1
Value engines2
Spot removal6
Graveyard hate1
Stax & hate2
Mana Acceleration (17 sources)+7ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands3
3 Combo(s) Detected (Consistency: 90%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 3 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces5
Synergy pieces6
Win conditions5
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats95Speed86Consistency84
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.