Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(260 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Land ramp5
Other acceleration4
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw1
Recursion1
Spot removal16
Board wipes1
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (2)+9ⓘ
Mono-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands1
Utility lands9
Taplands2
Basic lands1
Swamp+24
Combo pieces1
Synergy pieces3
Win conditions7
Combat threats3
Drain effects1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Speed82Mana base70Interaction69
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Infect7 cards
7 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.