Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(277 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp2
Other acceleration3
Treasure generators1
Commander Draw Engine (Dr. Eggman provides card draw)+15ⓘ
Tutors2
Draw engines7
Cantrips & burst draw6
Recursion2
Value engines3
Counterspells4
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate4
Protection3
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands7
Premium utility lands4
Utility lands10
Taplands1
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine+21ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Token generators3
Reanimation1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base84Interaction71Consistency63
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.