Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks3
Other acceleration1
Tutors4
Draw engines1
Value engines1
Counterspells1
Spot removal7
Board wipes6
Two-Color Powerhouse Lands (2)+8ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces5
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Game Changers→ Bracket 4
Interaction91Mana base83Threats77
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Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Ninjutsu13 cards
13 ninja synergies. Sneak ninjas into combat for devastating triggers.
Ninja Tribal11 cards
11 ninja creatures detected. Tribal synergies can create powerful board states.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.