Commander
6.9±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence487 pts
Estimated win turn
T4best
T7typical
T8+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Mana rocks5
Mana dorks3
Land ramp3
Commander Synergy+1ⓘ
Tutors3
Draw engines2
Cantrips & burst draw8
Value engines6
Control Strategy+15ⓘ
Counterspells4
Spot removal1
Protection5
Mana Acceleration+2ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands6
Utility lands1
Taplands1
Basic lands4
2 Combo Families+26ⓘ
Commander Synergy+5ⓘ
Combo pieces5
Win conditions5
Combat threats4
Drain effects1
Damage multipliers1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 (Bracket 3)+2-card combo + Speed 85→ Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Infect12 cards
12 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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-1/-1 Counters12 cards
12 -1/-1 counter cards. Weaken and wither opponent creatures.
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