Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(325 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp4
Draw engines6
Cantrips & burst draw7
Counterspells2
Spot removal8
Board wipes4
Stax & hate2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands13
Premium utility lands3
Utility lands8
Taplands5
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine+18ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces2
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Mana base89Interaction83Threats75
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Infect19 cards
19 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate19 cards
19 proliferate effects. Multiply all your counters at once.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.