Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(376 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks3
Land ramp7
Other acceleration1
Tutors1
Draw engines8
Recursion2
Counterspells5
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate2
Protection4
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands7
Premium utility lands5
Utility lands11
Taplands2
Combat Damage Synergy: 1 token doubler, 2 evasion enablers, aristocrats engine+18ⓘ
Combo pieces2
Synergy pieces8
Win conditions1
Combat threats1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base85Consistency83Interaction83
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Mill19 cards
19 mill effects. Empty opponent libraries or fuel your graveyard.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.