Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(388 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration3
Treasure generators2
Tutors2
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate8
Fetchlands1
Dual & shock lands4
Premium utility lands4
Utility lands6
Taplands11
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.2ⓘ
Synergy pieces2
Win conditions2
Combat threats3
Drain effects1
Token generators7
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction90Threats86Mana base83
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Human Tribal22 cards
22 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.