Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(258 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp6
Other acceleration2
Tutors10
Cantrips & burst draw7
Recursion5
Spot removal14
Board wipes2
Two-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Premium utility lands1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces10
Combat threats8
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Consistency82Threats77Mana base75
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Sagas40 cards
40 sagas. Multi-chapter enchantments for incremental value.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.