Commander
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(610 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana8
Mana dorks7
Other acceleration2
Tutors19
Draw engines2
Recursion1
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Stax & hate5
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands5
Utility lands5
Taplands5
Basic lands1
Forest+1
Combat Damage Synergy: token swarm strategy, 6 haste enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 86%)+23ⓘ
Combo pieces3
Synergy pieces7
Win conditions1
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Consistency94Speed93Mana base93
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies37 cards
37 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.