Commander
No commander provided3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(213 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks4
Land ramp7
Other acceleration3
Low Land Count (5/27)+-55ⓘ
Draw engines3
Cantrips & burst draw7
Recursion1
Counterspells5
Spot removal8
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (19 sources)+9ⓘ
Low Land Count (5/27)+-55ⓘ
Premium utility lands1
Utility lands2
Taplands2
3 Combo(s) Detected (Consistency: 79%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces4
Win conditions7
Combat threats6
Sacrifice outlets1
Token generators2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats91Interaction83Speed79
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.