Commander
5.9±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(407 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks8
Other acceleration1
Treasure generators1
Draw engines7
Cantrips & burst draw4
Wheels1
Recursion1
Value engines9
Other2
Counterspells5
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate1
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands3
Utility lands4
Taplands4
Combat Damage Synergy: 2 haste enablers, 4 damage multipliers+20ⓘ
1 Combo Family (1 lines, Consistency: 38%)+17ⓘ
Combo pieces2
Synergy pieces3
Win conditions3
Combat threats2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Interaction91Mana base88Threats71
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters28 cards
28 counter synergies. Grow your creatures over time for massive threats.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Proliferate7 cards
7 proliferate effects. Multiply all your counters at once.