Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks4
Land ramp1
Other acceleration1
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion1
Counterspells2
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate4
Dual & shock lands10
Premium utility lands7
Utility lands3
Taplands4
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 4 evasion enablers, 4 damage multipliers+25ⓘ
Synergy pieces16
+4 more
Win conditions2
Combat threats4
Sacrifice outlets1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats90Interaction88Mana base88
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.