Commander
5.4±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(363 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana dorks1
Other acceleration2
Other1
Tutors2
Draw engines2
Cantrips & burst draw2
Value engines3
Other1
Counterspells3
Spot removal4
Artifact/enchantment removal1
Stax & hate1
Protection2
Other2
3 Combo Families (5 lines, Consistency: 58%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces7
Synergy pieces14
Win conditions5
Combat threats5
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats98Mana base70Interaction60
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal28 cards
28 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.