Tinybones

2.4±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(129 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Other acceleration2
Treasure generators1
Mono-Color Mana Base (no fixing needed)+24
Mono-Color Powerhouse Lands (1)+6
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.4 (Bracket 1)+Game Changers Bracket 3
Mana base70Speed68Interaction48
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Discard29 cards

29 discard synergies. Empty opponents' hands while gaining value.

Aristocrats14 cards

14 sacrifice/death synergies. Drains opponents while generating value from deaths.

Stax12 cards

12 stax pieces. Tax and restrict opponents' resources while breaking parity.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.