Commander
2.4±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(129 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Other acceleration2
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw1
Wheels1
Value engines2
Spot removal6
Stax & hate11
Edict effects2
Protection3
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands3
Taplands2
Basic lands1
Swamp+30
Combo pieces1
Synergy pieces9
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.4 (Bracket 1)+Game Changers→ Bracket 3
Mana base70Speed68Interaction48
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Discard29 cards
29 discard synergies. Empty opponents' hands while gaining value.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax12 cards
12 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.