Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(363 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks3
Land ramp3
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+8ⓘ
Tutors1
Draw engines6
Cantrips & burst draw8
Recursion5
Counterspells5
Spot removal9
Graveyard hate4
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands3
Utility lands7
Taplands8
2 Combo(s) Detected (Consistency: 53%)+22ⓘ
Combo pieces5
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency82Interaction82Mana base82
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.