Commander
5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence418 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana6
+10
+7
+7
Mana rocks2
Mana dorks4
Land ramp5
Other acceleration1
Treasure generators1
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors5
+3
Draw engines5
Cantrips & burst draw5
Recursion15
Value engines6
Synergy support1
Spot removal4
+3.5
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (18 sources)+6ⓘ
Fetchlands4
+8
+8
+8
+7
Dual & shock lands6
+9
+6
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands12
+4
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
Basic lands2
+4
+4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces13
Win conditions1
Sacrifice outlets2
+3
Drain effects1
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base95Consistency93Threats87
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)16 cards
This deck uses the graveyard as a primary resource.
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Mill23 cards
23 mill effects. Empty opponent libraries or fuel your graveyard.
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Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.