The Mycotyrant

Commander
5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence418 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana6
1+10
2G+6
3+4
+10
+7
+7
Mana rocks2
2+6
2+2
Mana dorks4
G+6
G+5
BG+2
1GG+5
Land ramp5
1G+4
1G+3
2G+5
2G+1
2GG+2
Other acceleration1
1BG+3
Treasure generators1
3B+3
Other acceleration1
G+2
Commander Synergy (1 groups)+1
Tutors5
G+7
1G+8
BG+3
2G+4
+3
Draw engines5
1+8
2B+5
1BB+4
BBB+3
2G+2
Cantrips & burst draw5
1B+3
1B+2
2B+5
2B+4
4G+2
Recursion15
G+2
1G+7
1G+4
BB+4
1GG+5
1BG+3
2G+3
2G+2
1BG+2
1BG+2
2B+2
3G+12
+3 more
Value engines6
B+3
BG+2
2+2
XBG+2
2GG+2
4G+3
Synergy support1
1G+2
Spot removal4
BG+3.6
2G+3.6
3B+6.4
+3.5
Artifact/enchantment removal1
1G+1.5
Board wipes1
2BB+4.9
Stax & hate1
1BB+1
Protection2
1G+4.9
2+1.6
Two-Color Powerhouse Lands (7)+20
Mana Acceleration (18 sources)+6
Fetchlands4
+8
+8
+8
+7
Dual & shock lands6
+9
+6
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands12
2G+2
+4
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
3GGG+2
+2
+2
+2
+2
+2
+2
Basic lands2
+4
+4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine+25
Commander Synergy (1 groups)+1
Synergy pieces13
B+8
BG+2
2G+4
2G+4
2B+3
1BG+1
2G+1
3G+7
3B+6
2BB+2
BBGG+2
3GG+4
+1 more
Win conditions1
3GG+5
Sacrifice outlets2
3+2
+3
Drain effects1
BBB+3
Token generators4
BG+2
XGG+2
2G+1
4G+2
Other1
1G+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Mana base95Consistency93Threats87

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Graveyard (Commander)16 cards

This deck uses the graveyard as a primary resource.

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Mill23 cards

23 mill effects. Empty opponent libraries or fuel your graveyard.

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Aristocrats16 cards

16 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.