Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(402 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks2
Tutors2
Draw engines5
Cantrips & burst draw10
Recursion14
Value engines8
Counterspells2
Spot removal4
Board wipes2
Mana Acceleration (23 sources)+13ⓘ
Fetchlands6
Dual & shock lands7
Premium utility lands2
Utility lands9
Taplands4
1 Combo Family (1 lines, Consistency: 70%)+21ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+19ⓘ
Combo pieces2
Synergy pieces6
Win conditions2
Combat threats1
Sacrifice outlets1
Reanimation3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base94Consistency89Threats89
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator15 cards
15 graveyard synergies. Use your graveyard as a second hand.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.