Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(355 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana dorks1
Land ramp4
Other acceleration5
Draw engines4
Cantrips & burst draw6
Value engines6
Spot removal3
Graveyard hate2
Board wipes1
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands2
Taplands2
Basic lands1
Forest+29
5 Combo(s) Detected (Consistency: 34%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 3 evasion enablers+25ⓘ
Combo pieces7
Synergy pieces4
Win conditions4
Combat threats5
Token generators7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Mana base70Speed52
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.