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HomeExplore decksCommanders
B

Karumonix, the Rat King

viapasted list·Updated 46 days ago·8 views·

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Power level

3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence180 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks6
Land ramp1
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw2
Recursion3
Value engines1
Spot removal7
Board wipes2
Stax & hate1
Mono-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands1
Premium utility lands1
Utility lands5
Taplands2
Basic lands1
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces5
Combat threats1
Drain effects1
Token generators3
Reanimation2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aristocrats14 cards

14 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Hatebears11 cards

11 hatebear creatures. Small creatures that restrict opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.