Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(389 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Land ramp1
Other acceleration1
Treasure generators1
Commander Synergy (2 groups)+5ⓘ
Draw engines12
Cantrips & burst draw1
Value engines1
Spot removal8
Board wipes6
Stax & hate6
Protection4
Fetchlands5
Dual & shock lands11
Premium utility lands3
Utility lands9
Taplands1
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 2 evasion enablers, 7 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces2
Synergy pieces10
Win conditions2
Combat threats5
Drain effects5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Threats94Mana base92Interaction81
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Forced Combat / Goad11 cards
11 forced combat effects. Make opponents attack each other.