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Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence384 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+8ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp5
Other acceleration2
Treasure generators3
Commander Synergy+12ⓘ
Tutors1
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Recursion5
Value engines4
Other1
Artifact/enchantment removal2
Spot removal11
Graveyard hate1
Board wipes1
Protection2
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration+3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands2
Taplands4
Basic lands2
4 Combo Families+30ⓘ
Combat Damage Synergy: token package, aristocrats engine+23ⓘ
Combo pieces9
Synergy pieces4
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects2
Token generators5
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Food Matters31 cards
31 food synergy cards. Create, sacrifice, and benefit from Food tokens.
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Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
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