Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(314 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana3
Mana rocks4
Other acceleration1
Treasure generators9
Tutors2
Draw engines2
Cantrips & burst draw3
Recursion3
Value engines4
Spot removal6
Board wipes3
Stax & hate2
Protection3
Dual & shock lands8
Premium utility lands4
Utility lands2
Taplands1
Combat Damage Synergy: 2 token doublers, 1 haste enabler, aristocrats engine, 1 damage multiplier+22ⓘ
Combo pieces1
Synergy pieces16
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Threats90Mana base83Speed72
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy28 cards
28 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Treasure16 cards
16 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.