Commander
No commander provided1.0±0.3
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
High confidence(-89 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks1
Land ramp2
Other acceleration6
Treasure generators1
Low Land Count (1/30)+-73ⓘ
Glass Cannon (high ramp, low draw)+-10ⓘ
Recursion1
Value engines1
Stax & hate1
Mana Acceleration (13 sources)+3ⓘ
Low Land Count (1/30)+-73ⓘ
Utility lands1
Synergy pieces1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 1.0 (Bracket 1)+Game Changers→ Bracket 3
Speed65Interaction2Threats2
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.