Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(392 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks5
Other acceleration1
Treasure generators3
Draw engines1
Cantrips & burst draw11
Wheels1
Recursion1
Value engines3
Counterspells2
Spot removal6
Artifact/enchantment removal1
Board wipes2
Protection5
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands3
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, 1 damage multiplier+9ⓘ
Synergy pieces6
Win conditions2
Drain effects5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base89Speed88Threats68
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.