Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(458 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks11
Land ramp1
Tutors5
Draw engines9
Cantrips & burst draw2
Value engines3
Spot removal4
Board wipes1
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands12
Taplands6
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 8 tribal lords, 1 haste enabler, 6 evasion enablers+25ⓘ
Combo pieces1
Synergy pieces6
Win conditions3
Combat threats5
Token generators6
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats95Mana base89Consistency82
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal31 cards
31 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal15 cards
15 druid creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.