Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Primary win line:Deterministic combo lines—,
High confidence(842 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks2
Land ramp2
Other acceleration1
Tutors14
Draw engines3
Cantrips & burst draw9
Value engines1
Control Strategy Bonus (28.9 interaction cards)+30ⓘ
Counterspells7
Spot removal4
Graveyard hate1
Land destruction1
+7
Stax & hate9
Protection4
Two-Color Powerhouse Lands (3)+9ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands4
+9
+6
+4
+4
Premium utility lands5
+5
+5
+5
+5
+4
Utility lands7
+4
+2
+2
+2
+2
+2
+2
Taplands7
+2
Basic lands2
+2
+2
20 Combo Families (20 lines, Consistency: 92%)+115ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces21
Synergy pieces1
Win conditions2
Drain effects1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats99Interaction95Mana base95
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 8
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stax (Commander)8 cards
This deck uses resource denial and disruption to slow opponents down.
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