Commander
No commander provided2.3±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(115 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Other acceleration1
Treasure generators1
Tutors2
Draw engines10
Cantrips & burst draw5
Recursion4
Value engines1
Spot removal5
Graveyard hate3
Board wipes2
Utility lands4
Basic lands1
Swamp+31
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects6
Token generators2
Reanimation7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.3 (Bracket 1)+Game Changers→ Bracket 3
Interaction59Threats55Consistency51
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Discard33 cards
33 discard synergies. Empty opponents' hands while gaining value.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.