Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(246 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana dorks4
Treasure generators1
Low Land Count (8/33)+-63ⓘ
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion2
Value engines3
Counterspells3
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection4
Two-Color Mana Base (no fixing needed)+115ⓘ
Low Land Count (8/33)+-63ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands2
Combat Damage Synergy: token package, 3 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 45%)+18ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.8ⓘ
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators10
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Threats94Mana base75Interaction56
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Elf Tribal40 cards
40 elf creatures detected. Tribal synergies can create powerful board states.
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.