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HomeExplore decksCommanders
UBG

Wise Mothman (duplicated from DimensionDoorz)

viaMoxfieldMoxfield·25 views·2h ago

Power level

5.7±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence389 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks5
Land ramp4
Other acceleration2
Treasure generators2
Commander Synergy+1ⓘ
Tutors5
Draw engines5
Cantrips & burst draw3
Recursion6
Value engines8
Synergy support5
Counterspells6
Artifact/enchantment removal2
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Mana Acceleration+6ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands16
Taplands2
Basic lands3
1 Combo Family+24ⓘ
Commander Synergy+11ⓘ
Combat Damage Synergy+7ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Combat threats8
Drain effects1
Token generators5
Reanimation2
Enablers1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7+Game Changers 1→ Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

+1/+1 CountersCore (13 cards)

13 counter synergies. Grow creatures over time for massive threats.

,,,,
Counter ControlCore (11 cards)

11 counterspells. Control the stack and protect key win conditions.

,,,,
Go-Wide / WeeniesCore (11 cards)

11 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos1 total

  • 3-card combo · 1
  • ++
    Permanent that can be cast using C

History10 snapshots

Grade

Power5.6→5.7+0.1
BracketB3→B3

Vectors

Velocity
80→80
—
Consistency
83→83
—
Interaction
75→80
+5
Efficiency
80→80
—
Lethality
90→90
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.0→5.6+0.6
BracketB3→B3

Vectors

Velocity
80→80
—
Consistency
85→83
-2
Interaction
75→75
—
Efficiency
80→80
—
Lethality
78→90
+12

Card Changes

Added (1)

Removed (1)

Combos:1→2+1

Grade

Power5.0→5.0—
BracketB3→B3

Vectors

Velocity
76→80
+4
Consistency
85→85
—
Interaction
75→75
—
Efficiency
80→80
—
Lethality
78→78
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→5.0+0.1
BracketB3→B3

Vectors

Velocity
76→76
—
Consistency
85→85
—
Interaction
75→75
—
Efficiency
80→80
—
Lethality
70→78
+8

Card Changes

Added (1)

Grade

Power4.9→4.9—
BracketB3→B3

Vectors

Velocity
76→76
—
Consistency
86→85
-1
Interaction
75→75
—
Efficiency
80→80
—
Lethality
70→70
—

Card Changes

Removed (1)

Grade

Power4.9→4.9—
BracketB3→B3

Vectors

Velocity
76→76
—
Consistency
86→86
—
Interaction
68→75
+7
Efficiency
80→80
—
Lethality
70→70
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→4.9—
BracketB3→B3

Vectors

Velocity
76→76
—
Consistency
86→86
—
Interaction
68→68
—
Efficiency
80→80
—
Lethality
76→70
-6

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→4.9—
BracketB3→B3

Vectors

Velocity
76→76
—
Consistency
86→86
—
Interaction
65→68
+3
Efficiency
80→80
—
Lethality
76→76
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→4.9—
BracketB3→B3

Vectors

Velocity
70→76
+6
Consistency
86→86
—
Interaction
62→65
+3
Efficiency
79→80
+1
Lethality
80→76
-4

Card Changes

Added (1)

Removed (1)

Grade

Power4.9→4.9—
BracketB3→B3

Vectors

Velocity
70→70
—
Consistency
86→86
—
Interaction
62→62
—
Efficiency
80→79
-1
Lethality
81→80
-1

Card Changes

Added (1)

Removed (1)