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Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence511 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana10
Mana rocks4
Land ramp1
Tutors5
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines1
Spot removal5
Graveyard hate2
Board wipes3
Stax & hate4
Protection6
Two-Color Powerhouse Lands (5)+19ⓘ
Mana Acceleration+5ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands5
Utility lands5
Taplands1
Basic lands2
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces5
Win conditions2
Combat threats8
Sacrifice outlets2
Token generators5
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
0.1 above Bracket 3 ceiling (7)
1.9 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Cat Tribal20 cards
20 cat creatures detected. Tribal synergies can create powerful board states.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.