Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(225 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp1
Treasure generators2
Low Land Count (31/32)+-3ⓘ
Draw engines1
Cantrips & burst draw4
Recursion7
Value engines4
Counterspells3
Spot removal18
Graveyard hate1
Low Land Count (31/32)+-3ⓘ
Premium utility lands2
Utility lands1
Taplands7
Combat Damage Synergy: 1 extra combat, 1 haste enabler, aristocrats engine+16ⓘ
Synergy pieces3
Win conditions2
Combat threats4
Drain effects2
Token generators1
Reanimation5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Interaction80Threats59Speed44
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.