Averna, the Chaos Bloom

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(346 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (52% CMC 5+)+-10
Fast mana1
Treasure generators1
Dual & shock lands2
Utility lands2
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 3 haste enablers, 2 evasion enablers+25
Combat threats2
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Consistency90Threats85Mana base57

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Stompy / Big Mana25 cards

25 high-impact creatures. Ramp into massive threats that dominate the board.

Landfall21 cards

21 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Cascade19 cards

19 cascade/discover effects. Cast spells for free off the top.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.