Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(346 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (52% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp4
Other acceleration3
Treasure generators1
Draw engines5
Cantrips & burst draw1
Recursion1
Counterspells1
Spot removal5
Board wipes3
Stax & hate2
Protection1
Dual & shock lands2
Premium utility lands3
Utility lands2
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 3 haste enablers, 2 evasion enablers+25ⓘ
Synergy pieces3
Win conditions9
Combat threats2
Token generators4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Consistency90Threats85Mana base57
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Landfall21 cards
21 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Cascade19 cards
19 cascade/discover effects. Cast spells for free off the top.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.