Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(304 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks7
Mana dorks1
Other acceleration5
Treasure generators1
Draw engines5
Cantrips & burst draw19
Wheels1
Recursion2
Value engines2
Other1
Counterspells4
Spot removal13
Artifact/enchantment removal1
Board wipes1
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands1
Taplands2
Combat Damage Synergy: token package, 2 evasion enablers+12ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
Synergy pieces7
Combat threats3
Drain effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Consistency83Speed78Interaction75
1.5 above Bracket 1 ceiling (3)
0.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.