Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(381 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana3
Mana rocks7
Mana dorks3
Land ramp1
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+8ⓘ
Draw engines5
Cantrips & burst draw2
Recursion4
Spot removal6
Graveyard hate2
Board wipes3
Stax & hate2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands5
Utility lands6
Taplands15
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 4 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces1
Win conditions2
Combat threats3
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base86Consistency83Speed80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter33 cards
33 legendary synergies. Your legends grow stronger together.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.