Commander
6.4±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(454 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Land ramp19
Other acceleration2
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion4
Counterspells3
Spot removal6
Board wipes3
Protection1
Mana Acceleration (27 sources)+15ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler+25ⓘ
Synergy pieces2
Win conditions5
Combat threats1
Drain effects3
Token generators4
Clone effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base94Threats90Speed88
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Landfall14 cards
14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.