Commander
2.3±0.2
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(116 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators1
Other1
Tutors2
Draw engines2
Cantrips & burst draw12
Recursion9
Value engines3
Other2
Counterspells3
Spot removal13
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Other1
Fetchlands1
Premium utility lands1
Utility lands1
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces7
Win conditions1
Combat threats4
Sacrifice outlets1
Drain effects2
Reanimation1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Interaction57Consistency54Mana base44
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.