Sedris, the Traitor King

2.3±0.2
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(116 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10
Fast mana2
Mana rocks1
Mana dorks1
Other acceleration2
Treasure generators1
Premium utility lands1
Utility lands1
Basic lands3
Combat Damage Synergy: aristocrats engine+8
Win conditions1
Sacrifice outlets1
Reanimation1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
Interaction57Consistency54Mana base44

1.3 above Bracket 0 ceiling (1)

0.7 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Graveyard (Commander)14 cards

This deck uses the graveyard as a primary resource.

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.