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HomeExplore decksCommanders
B

bracket 4 Tergrid

viaMoxfieldMoxfield·1 view·3h ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence346 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tergrid: Discard theft+12ⓘ
Heavy Curve−10ⓘ
Fast mana5
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators1
Other acceleration1
Extra Turn Redundancy+6ⓘ
Tutors4
Draw engines3
Cantrips & burst draw1
Wheels2
Recursion2
Value engines1
Control Strategy+30ⓘ
Spot removal4
Board wipes6
Stax & hate16
Edict effects3
Mono-Color Mana Base+19ⓘ
Mono-Color Powerhouse Lands+6ⓘ
Utility lands5
Taplands1
Basic lands1
Tergrid: Discard theft+24ⓘ
Tergrid: Sacrifice theft+16ⓘ
Extra Turn Package+15ⓘ
Tempo Control+10.2ⓘ
Combat Damage Synergy+6ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Win conditions4
Combat threats8
Sacrifice outlets1
Drain effects3
Token generators1
Extra turns2
Group slug2
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.1 (Bracket 3)+Mass Land Denial→ Bracket 4
Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✓
Mass land denial 3
Minimum Bracket 4
✓
Extra turns 3
✕2-card combo — none

Themes6 total

DiscardCore (28 cards)

28 discard synergies. Empty opponents' hands while gaining value.

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StaxCore (19 cards)

19 stax pieces. Tax and restrict opponents' resources while breaking parity.

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AristocratsCore (10 cards)

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.