Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(239 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp3
Treasure generators5
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion3
Value engines4
Spot removal11
Graveyard hate3
Board wipes1
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+13ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands11
Taplands4
Basic lands1
Swamp+19
Combat Damage Synergy: token package, aristocrats engine+16ⓘ
Synergy pieces9
Win conditions1
Combat threats2
Sacrifice outlets1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base70Interaction61Threats56
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.