Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
3.6±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence230 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp1
Draw engines1
Value engines3
Counterspells2
Spot removal8
Board wipes1
Stax & hate1
Protection1
Fetchlands1
Dual & shock lands8
Premium utility lands5
Utility lands5
Taplands1
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combat threats1
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
,,,,
Ninjutsu17 cards
17 ninja synergies. Sneak ninjas into combat for devastating triggers.
,,,,
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.