Commander
3.2±0.75
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(189 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana5
Other acceleration3
Draw engines3
Cantrips & burst draw1
Value engines1
Spot removal8
Stax & hate1
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands2
Taplands2
Basic lands1
Swamp+34
Synergy pieces3
Combat threats1
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Mana base70Speed50Interaction36
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Big Mana5 cards
5 mana doublers. Generate massive amounts of mana for huge spells.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.