Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence191 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks5
Land ramp4
Other acceleration1
Treasure generators1
Minor treasure2
Draw engines8
Cantrips & burst draw3
Scry & Surveil2
Recursion3
Value engines3
Spot removal8
Stax & hate1
Protection11
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands3
Basic lands3
Combat Damage Synergy+14ⓘ
Commander Synergy+1ⓘ
Synergy pieces12
Combat threats12
Enablers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron (Commander)30 cards
This deck equips or enchants the commander to deal commander damage.
,,,,
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Unblockable / Evasion11 cards
11 evasion cards. Creatures that can't be blocked deal guaranteed damage.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.