Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(377 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp2
Other acceleration2
Treasure generators2
Draw engines5
Cantrips & burst draw2
Recursion4
Value engines1
Spot removal9
Graveyard hate1
Stax & hate1
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions5
Combat threats5
Drain effects1
Token generators4
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction87Mana base86Threats84
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.