Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence397 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy+6ⓘ
Fast mana2
Mana rocks7
Other1
Commander Synergy+1ⓘ
Tutors7
Draw engines4
Cantrips & burst draw4
Recursion4
Value engines3
Spot removal12
Graveyard hate1
Board wipes2
Stax & hate2
Edict effects3
Protection7
Dual & shock lands7
Premium utility lands2
Utility lands3
Taplands3
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+15ⓘ
Synergy pieces5
Win conditions5
Combat threats3
Drain effects1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro (Commander)1 cards
This deck is built for aggressive, combat-focused gameplay.
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter15 cards
15 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History2 snapshots
Grade
Power4.6→5.6+1.0
BracketB2→B3(+1)
Vectors
Velocity
42→52
+10
Consistency
74→72
-2
Interaction
85→83
-2
Efficiency
75→75
—
Lethality
86→86
—
Grade
Power4.2→4.6+0.4
BracketB2→B2
Vectors
Velocity
38→42
+4
Consistency
58→74
+16
Interaction
81→85
+4
Efficiency
75→75
—
Lethality
78→86
+8