Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(279 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana2
Tutors5
Draw engines3
Cantrips & burst draw3
Recursion3
Value engines2
Spot removal12
Graveyard hate1
Board wipes2
Stax & hate1
Dual & shock lands7
Premium utility lands2
Utility lands3
Taplands3
Combat Damage Synergy: 3 extra combats, 3 haste enablers, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+15ⓘ
Synergy pieces2
Win conditions4
Combat threats3
Drain effects1
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Interaction81Threats78Mana base75
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Angel Tribal12 cards
12 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.