Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(183 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Low Land Count (6/34)+-70ⓘ
Draw engines3
Scry & Surveil1
Recursion1
Value engines1
Counterspells3
Spot removal8
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+119ⓘ
Low Land Count (6/34)+-70ⓘ
Fetchlands3
Premium utility lands1
Utility lands1
Taplands1
Combat Damage Synergy: token package, 3 tribal lords, aristocrats engine+21ⓘ
Synergy pieces3
Win conditions1
Combat threats5
Sacrifice outlets2
Token generators8
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats92Mana base75Interaction42
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Zombie Tribal19 cards
19 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.