Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence226 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Land ramp15
Treasure generators1
Tutors4
Draw engines4
Cantrips & burst draw9
Recursion3
Value engines4
Spot removal6
Board wipes2
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands6
+8
+8
+8
+8
+5
+5
Dual & shock lands1
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
Taplands9
+3
+2
+2
+2
+2
+2
Basic lands2
+12
+5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions2
Combat threats11
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base88Threats78Consistency65
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Deathtouch17 cards
17 deathtouch synergies. Small creatures that kill anything they touch.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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