Death by rocks

Commander
RG
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence226 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Land ramp15
1+5
G+1
1G+5
1G+5
1G+5
1G+1
2G+5
2G+3
2G+3
2G+3
2G+3
2G+2
+3 more
Treasure generators1
3R+4
Tutors4
G+1
3+5
2G+2
4G+4
Draw engines4
2R+5
3+5
3G+5
4GG+5
Cantrips & burst draw9
R+5
R+2
1G+4
GG+3
1R+2
1R+2
1G+1
1R+1
2GG+2
Recursion3
2G+1
2G+1
7+2
Value engines4
G+2
2R+1
2G+1
2GG+1
Spot removal6
G+1
1G+5
1G+4
1G+1
2R+5
3GG+2
Board wipes2
1R+2
4+7
Mana Acceleration (15 sources)+5
Two-Color Powerhouse Lands (1)+2
Fetchlands6
+8
+8
+8
+8
+5
+5
Dual & shock lands1
+4
Premium utility lands2
+5
+4
Utility lands4
2R+2
+2
+2
+2
Taplands9
1R/G+2
2G+2
2G+2
+3
+2
+2
+2
+2
+2
Basic lands2
+12
+5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers, aristocrats engine+25
Synergy pieces6
G+2
2R+5
2RG+2
4GG+5
7+2
5GGG+6
Win conditions2
1G+1
3GG+1
Combat threats11
G+2
G+2
G+2
G+2
G+2
G+2
GG+3
1G+1
3+4
2G+1
2G+1
Drain effects1
2R+1
Token generators1
4GGG+4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
Mana base88Threats78Consistency65

0.6 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Deathtouch17 cards

17 deathtouch synergies. Small creatures that kill anything they touch.

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Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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