Arcades, the Strategist

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Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence323 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy+8
Mana dorks1
Land ramp2
Other acceleration1
Commander Draw Engine+18
Commander Synergy+9
Tutors2
Draw engines8
Recursion1
Value engines4
Counterspells3
Spot removal6
Board wipes3
Stax & hate4
Protection7
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands6
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25
1 Combo(s) Detected (Consistency: 66%)+20
Commander Synergy+4
Combo pieces2
Synergy pieces1
Combat threats2
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Defenders/Walls32 cards

32 defenders/walls. Build an impenetrable wall, then convert to damage.

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Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Blink/Flicker11 cards

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos1 total

  • 2-card combo · 1
  • +