Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(323 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Mana dorks1
Other acceleration1
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+9ⓘ
Tutors2
Draw engines8
Recursion1
Value engines4
Counterspells3
Spot removal6
Board wipes3
Stax & hate4
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands6
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces1
Combat threats2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Interaction90Threats78Consistency76
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Defenders/Walls32 cards
32 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.